Webvr Firefox



While Firefox Nightly builds include core WebVR functionality, an additional add-on is needed to integrate with the Oculus Rift headset. To experience WebVR content with an Oculus Rift Firefox Nightly builds, you’ll need to: Install most recent Firefox Nightly. Install WebVR Oculus Rift Enabler add-on. Open a non-e10s browser window. Mozilla has launched Firefox Reality, a web browser custom built for use with VR headsets. Version 1.0 is now available for free in Viveport, Oculus, and Daydream app stores. The goal with this project, which the organization has been working on for years, is to make it easy to enjoy 2D and immersive content on the web as easily as possible.

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Why can’t I see my controllers when viewing VR content from Edge

Not all WebVR content is authored to support motion controllers. WebVR allows content developers to support different types of input, such as game controllers or motion controllers. If you don't see your controllers on a site, it probably doesn’t have motion controller support.

Why can't I use the mouse in an immersive WebVR view

Using a mouse is an optional feature of the WebVR specification. Not all browsers support this feature, and not all WebVR content is authored to support mouse input. WebVR allows content developers to support different types of input, such as mouse, keyboard, game controllers, or motion controllers. Mouse input behavior varies per browser. Within Microsoft Edge, website authors must ensure they take 'pointerlock' when presenting to the headset for mouse input to work.

Why can’t I view 360-degree videos from Youtube/Facebook/Vimeo/The Guardian, etc. from Edge in VR

There's a WebVR specification that lets websites launch VR experiences directly from the browser. The authors of these websites haven't implemented this specification at this time. There may be downloadable apps on some platforms that enable viewing of VR content from these vendors.

Why can’t I enter VR from Firefox or Chrome

WebVR is only supported by Windows Mixed Reality devices in Edge at this time.

When I enter VR from a website, why do I see a blank screen in my headset

The website may not have implemented support for multi GPU machines (including hybrid GPU laptops). Try to:

  • Reload the page.
  • On desktop machines, plug the headset into the same graphics adapter as the monitor that is displaying Microsoft Edge. Plug both into the higher powered graphics card, not into the integrated graphics adapter.

When I exit VR when watching a video from Edge, the sound continues playing but the Edge window is grayed out

This is a known issue when running WebVR from Edge in the Mixed Reality Cliff House. To resolve it, press escape on the keyboard instead of the windows button to exit the WebVR experience, or activate the greyed out Edge window by selecting it and then stop the video.

Can I use WebVR on the HoloLens

Microsoft hasn't announced anything about WebVR on the HoloLens at this point.

Why is my view at floor level when viewing WebVR content from Edge

The website doesn't properly support Windows Mixed Reality headsets. To work around this:

  1. Place the headset on the floor of your space.
  2. Navigate to the WebVR page using Microsoft Edge on your desktop (not within mixed reality).
  3. Select 'Enter VR'.
  4. Wait five to 10 seconds for the experience to fully enter immersive mode.
  5. Put on the headset.
Webvr

The display is low resolution in some WebVR experiences

Those websites don't properly support high-resolution headsets. To work around this:

  • If launching WebVR from the desktop (rather than the mixed reality Cliff House), ensure the window is maximized before selecting 'Enter VR'.
  • Avoid resizing the Microsoft Edge window after you have entered VR.

Enable Webvr Firefox

Why does the WebVR immersive view exit when I change browser tabs

Webvr On Firefox

This is expected behavior. For security reasons, only the active browser tab can access connected headsets.

Why can't I hear audio on a particular WebVR experience

The website may be using the OGG audio file format, which Microsoft Edge doesn't currently support.

You can report broken sites directly to the Microsoft Edge browser team in the issue tracker, or via twitter using #EdgeBug hashtag.

Why does haptic feedback not work in WebVR with motion controllers

Microsoft Edge doesn't currently support haptics on the WebVR gamepad API extensions.

WebVR is Deprecated!

WebVR has been replaced by the WebXR Device API, which has wider support, more features, better performance, and supports both VR and AR. This page is preserved as a historical reference, but the information on it is no longer relevant and you almost certainly want to be looking at immersiveweb.dev instead!

Specification

The Spec Editor’s Draft is hosted on GitHub.

How can I try it?

The WebVR API is currently available in Firefox for Windows; Firefox Reality for Oculus Go, Daydream, and VIVEPORT; Chrome 56+ for Android (Origin Trial); Chrome Canary for Windows; Microsoft Edge for Windows; Samsung Internet for Gear VR; Supermedium for Windows; and Firefox Nightly builds on macOS. You can get the latest WebVR-enabled browsers here:

  • Download Chrome for Android (read instructions)
  • Download Firefox and Firefox Nightly builds (VIVE on macOS) (read instructions)
  • Firefox Reality for Oculus Go, Daydream, and VIVEPORT (search for “Firefox Reality” on the store)
  • Oculus Browser for Gear VR (read instructions)
  • Samsung Internet for Gear VR (read instructions)
  • Microsoft Edge for Windows Mixed Reality headsets (read instructions)

Firefox Reality For Rift S

Or, if you want to add WebVR to your mobile site today, you can use the WebVR Polyfill to provide support for Cardboard mobile devices (such as for iOS and Android).

(Experimental WebVR support in Chrome Canary for Windows is also available but not recommended for use at this time due to incompatibilites with recent graphics drivers. We suggest using Firefox or Microsoft Edge for WebVR on Windows in the meantime.)

You can test your browser’s support for the WebVR API with these samples:

How can I contribute?

The best place to contribute is the WebVR mailing list. Developers of the Chrome, Firefox, and Samsung Internet Browser builds are on that list, as well as other community members who are enthusiastic about VR on the Web.

How can I get the code?

The code that powers WebVR is available online, if you want to take a peek under the hood:

Reporting issues

For the time being, use the following links to view and report issues with WebVR implementations:

  • Chrome issues (file issue)
  • Firefox Desktop issues (file issue)
  • Firefox Reality (file issue)
  • Samsung Internet Browser for Gear VR issues (file issue)

WebVR Emulator

Jaume Sánchez Elias (@thespite) has created a Chrome extension that allows developers to emulate a VR headset for testing the API without needing any VR hardware. Check it out!

Sites that use WebVR

Misc. Links

  • WebVR Slack (sign up)